Showing off Mechagami

Mechagami is a Flixel-based Metroidvania style indie game being developed by Scarybug Games. Here I’m showing off the gameplay from the first world and talking about the development process and inspiration.

Posted in news

Chronotron for iOS Progress Video!

Hey guys! We’ve got a video up on my YouTube channel of the progress so far on Chronotron for iOS. The big new feature will be the level editor, which is featured prominently in the video, along with the in-game pinch zoom, and much bigger, scrolling levels!

This is still the early prototype phase, but Craig’s been adding content every day. We’re both really excited and hopefully you will be too, when you see the video.

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TwitStorm’s Story

An old #screenshotsaturday screenshot of the game, from the first time it was "done".

#screenshotsaturday.

I’m about to release a game that’s been “done” for over 2 years. It was initially delayed due to the difficulty in finding a sponsor willing to back a game that requires a connection to a PHP proxy of a user’s recent twitter feeds, then, before I could make up my mind to just self-sponsor, I got hired as a designer/developer on Three Rings’ Free-to-Play Doctor Who MMO. After that stint, I started working on a new game, doing contract work, and living life so much that I totally forgot about TwitStorm.

Then a few weeks ago I decided it was time to cut my contracting stuff back to part-time, and start putting some actual daylight hours into indie game development. While Craig and I are in the process of developing Chronotron for iPhone – and with Craig doing the actual iOS programming – it was high time to slap a CPMStar ad onto TwitStorm and let it sink or swim. It’s done. It’s a cute little toy. I don’t expect it to take the world by storm, but I like it and I think some people will as well!

Then I learned Twitter was changing their API, and had already disabled some features integral to the game. So I’ve spent the last few weeks gutting and rewriting the twitter-to-flash library I’d been using (Tweetr) so that it would work again. (This involved converting all of the XML parsing to JSON, among other things.)

So NOW it’s done.

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Chronotron for iPhone Coming

The very talented Craig Hinrichs and I have begun working together on a sequel to Chronotron for the iPhone (and possibly other devices later on). We’re still in the early stages of prototyping and designing, but we’re both very excited about this new project!

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Salieri Fanboy Video

A little “Art Game” I made originally for the Madison Renegade Art Alliance. Salieri Fanboy is a microphone enabled game about ruining a Mozart Concerto by shouting insults. This is a video of some friends trying it out at a party. The game is currently up for bidding on Flash Game License, but I’ll probably just end of releasing it without a sponsor.

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Chronotron Nominated for Award by Nickelodeon/AddictingGames

“First-of-Its-Kind Convergent Prime-time TV, Web Event Honors Best Online Games”

Read the Full Press Release

Chronotron was nominated in the category “Best Performance by a Robot”.

Winning games will be shown on the TV machine on June 27th.

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Chronotron nominated for Best of Casual Gameplay 2008 Award!

Chronotron was nominated for a Best of Casual Gameplay 2008 award in the category of Browser-based Puzzle game! You can vote once a day, if you like.

I’m working very hard behind the scenes to bring you something awesome. Winning this award would certainly make that something awesome more likely to happen. *wink*.

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Chronotron in the Wall Street Journal and around the Web!

Chronotron was featured heavily in a recent Wall Street Journal article about the rise of Indie games. They mentioned fellow PAX 10 alum Schizoid as well!

Speaking of PAX 10 alum, congrats to The Maw for winning the audience prize, and Project Aftermath for launching on Steam!

I’ve been remiss in not linking to the post-Pax press that Chronotron received! Let’s take care of that now, okay?

A review at Game Brain Spew.

An Interview at Pixel Socks! After the interview Adam and I realized that we voice-act on the same (unreleased) drama podcast together. It’s a small internet!

A video interview with me and the other PAX 10 at Silicon Era. This one focuses on music used in the games.

An interview with fellow Flash Game License member, Freelance Flash Games.

And an interview at Infinite Bits.

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PAX 2008 Photos!

A slideshow of photos taken at or near the Chronotron PAX 10 booth!

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X-Play Interview!

X-Play interviewed all of the PAX 10. Here’s their Chronotron interview! I have no idea why I look so unenthusiastic! Pointing a camera at me makes my face do weird things, I guess.

Thanks X-Play!

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Latest Tweets

Oh hey, that article about the Madison Indie Meetup is live! :D indiestatik.com/2014/03/26/mad… (cc @CodeCrafty, @Flippfly, @ilgoodi, @Chronotron) Retweeted by Joe Rheaume..otron

Can we agree that stock markets are the devil and capitalism would be a lot better without them?

One of the unsung "good guys" of the indie scene is @Kongregate. There's something very decent about the fact they pay out no matter the $. Retweeted by Joe Rheaume..otron

Is anyone porting old school text adventure games to unity? I'd love to be able to SEE the Zork caves.

The next thing to steal is Cave Story's weapon XP system :)

Got vvvvvv checkpoints working in Mechagami. An easy thing, but I hadn't gotten around to it until now.

As long as no one ruins blue mohawks I'll be ok.

Related: Thanks for ruining fedoras for the rest of us, MRAs.

That was a FB comment about misogynist youtuber Thunderfoot, and yeah, pretty accurate description.

"I looked this guy up and wow, I never knew that I could smell an unwashed fedora through the internet." - Hahaha!

I know I'm late to the Unity party, but WHY don't new GameObjects default to 0-transforms? You have to reset every new one.

Dang it Nintendo, stop putting "new" in your game titles. It's going to feel super weird in 10 years when we buy it again on future VC.

Ironically, being poly increases your chances of getting mono.